#include "Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.h" namespace uking::ai { DynTgBreathAttackEnemyBattle::DynTgBreathAttackEnemyBattle(const InitArg& arg) : BreathAttackEnemyBattle(arg) {} DynTgBreathAttackEnemyBattle::~DynTgBreathAttackEnemyBattle() = default; bool DynTgBreathAttackEnemyBattle::init_(sead::Heap* heap) { return BreathAttackEnemyBattle::init_(heap); } void DynTgBreathAttackEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) { BreathAttackEnemyBattle::enter_(params); } void DynTgBreathAttackEnemyBattle::leave_() { BreathAttackEnemyBattle::leave_(); } void DynTgBreathAttackEnemyBattle::loadParams_() { BreathAttackEnemyBattle::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai