#include "Game/Actor/AI/aiEarthReleaseAttack.h" namespace uking::ai { EarthReleaseAttack::EarthReleaseAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EarthReleaseAttack::~EarthReleaseAttack() = default; bool EarthReleaseAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EarthReleaseAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EarthReleaseAttack::leave_() { ksys::act::ai::Ai::leave_(); } void EarthReleaseAttack::loadParams_() { getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mEnlargeTime_s, "EnlargeTime"); getStaticParam(&mRange_s, "Range"); getStaticParam(&mScale_s, "Scale"); getStaticParam(&mUseAfterAction_s, "UseAfterAction"); getStaticParam(&mEarthReleaseActorName_s, "EarthReleaseActorName"); getStaticParam(&mEarthReleasePartsName_s, "EarthReleasePartsName"); } } // namespace uking::ai