#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EarthReleaseAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EarthReleaseAttack, ksys::act::ai::Ai) public: explicit EarthReleaseAttack(const InitArg& arg); ~EarthReleaseAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mAttackPower_s{}; // static_param at offset 0x40 const float* mEnlargeTime_s{}; // static_param at offset 0x48 const float* mRange_s{}; // static_param at offset 0x50 const float* mScale_s{}; // static_param at offset 0x58 const bool* mUseAfterAction_s{}; // static_param at offset 0x60 sead::SafeString mEarthReleaseActorName_s{}; // static_param at offset 0x70 sead::SafeString mEarthReleasePartsName_s{}; }; } // namespace uking::ai