#include "Game/Actor/AI/aiElectricBall.h" namespace uking::ai { ElectricBall::ElectricBall(const InitArg& arg) : SimpleLiftable(arg) {} bool ElectricBall::init_(sead::Heap* heap) { return SimpleLiftable::init_(heap); } void ElectricBall::enter_(ksys::act::ai::InlineParamPack* params) { SimpleLiftable::enter_(params); } void ElectricBall::leave_() { SimpleLiftable::leave_(); } void ElectricBall::loadParams_() { getStaticParam(&mTargetVol_s, "TargetVol"); } } // namespace uking::ai