#pragma once #include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ElectricBall : public SimpleLiftable { SEAD_RTTI_OVERRIDE(ElectricBall, SimpleLiftable) public: explicit ElectricBall(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xc8 const float* mTargetVol_s{}; }; } // namespace uking::ai