#include "Game/Actor/AI/aiEnemyAngry.h" namespace uking::ai { EnemyAngry::EnemyAngry(const InitArg& arg) : ksys::act::ai::Ai(arg) {} void EnemyAngry::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyAngry::loadParams_() { getStaticParam(&mTurnAng_s, "TurnAng"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai