#include "Game/Actor/AI/aiEnemyAttackAndAway.h" namespace uking::ai { EnemyAttackAndAway::EnemyAttackAndAway(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyAttackAndAway::~EnemyAttackAndAway() = default; void EnemyAttackAndAway::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyAttackAndAway::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mAwayStartDist_s, "AwayStartDist"); getStaticParam(&mCheckCliffDist_s, "CheckCliffDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai