#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyAttackAndAway : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyAttackAndAway, ksys::act::ai::Ai) public: explicit EnemyAttackAndAway(const InitArg& arg); ~EnemyAttackAndAway() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const float* mAwayStartDist_s{}; // static_param at offset 0x48 const float* mCheckCliffDist_s{}; // dynamic_param at offset 0x50 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai