#include "Game/Actor/AI/aiEnemyBaseArrowAttack.h" namespace uking::ai { EnemyBaseArrowAttack::EnemyBaseArrowAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} void EnemyBaseArrowAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyBaseArrowAttack::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mIntervalIntensity_s, "IntervalIntensity"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai