#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" namespace uking::ai { EnemyBaseFindPlayer::EnemyBaseFindPlayer(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyBaseFindPlayer::~EnemyBaseFindPlayer() = default; bool EnemyBaseFindPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyBaseFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyBaseFindPlayer::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyBaseFindPlayer::loadParams_() { getStaticParam(&mSurpriseAttackPer_s, "SurpriseAttackPer"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mLostTimer_s, "LostTimer"); getStaticParam(&mSurpriseAttackTime_s, "SurpriseAttackTime"); getStaticParam(&mSurpriseAttackTimeRand_s, "SurpriseAttackTimeRand"); getStaticParam(&mRerouteTimeMin_s, "RerouteTimeMin"); getStaticParam(&mRerouteTimeMax_s, "RerouteTimeMax"); getStaticParam(&mRestreintTime_s, "RestreintTime"); getStaticParam(&mRetTiredFromTime_s, "RetTiredFromTime"); getStaticParam(&mSurpriseAttackRange_s, "SurpriseAttackRange"); getStaticParam(&mAttackRange_s, "AttackRange"); getStaticParam(&mAttackVMin_s, "AttackVMin"); getStaticParam(&mAttackVMax_s, "AttackVMax"); getStaticParam(&mSwiftAttackVMin_s, "SwiftAttackVMin"); getStaticParam(&mSwiftAttackVMax_s, "SwiftAttackVMax"); getStaticParam(&mRestreintTiredDist_s, "RestreintTiredDist"); getStaticParam(&mForceFirstAttackDist_s, "ForceFirstAttackDist"); getStaticParam(&mRetForceFirstAttackDist_s, "RetForceFirstAttackDist"); getStaticParam(&mPathTooLongDist_s, "PathTooLongDist"); getStaticParam(&mNoSearchFromTiredDist_s, "NoSearchFromTiredDist"); getAITreeVariable(&mIsTryingReturnRestreint_a, "IsTryingReturnRestreint"); } } // namespace uking::ai