#include "Game/Actor/AI/aiEnemyChaseShield.h" namespace uking::ai { EnemyChaseShield::EnemyChaseShield(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool EnemyChaseShield::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyChaseShield::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyChaseShield::loadParams_() { getDynamicParam(&mTargetWeapon_d, "TargetWeapon"); getStaticParam(&mEquipItemSearchIdx_s, "EquipItemSearchIdx"); getStaticParam(&mTurnAng_s, "TurnAng"); getStaticParam(&mShieldReachDist_s, "ShieldReachDist"); } } // namespace uking::ai