#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyChaseShield : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyChaseShield, ksys::act::ai::Ai) public: explicit EnemyChaseShield(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // dynamic_param at offset 0x38 ksys::act::BaseProcLink* mTargetWeapon_d{}; // static_param at offset 0x40 const int* mEquipItemSearchIdx_s{}; // static_param at offset 0x48 const float* mTurnAng_s{}; // static_param at offset 0x50 const float* mShieldReachDist_s{}; }; } // namespace uking::ai