#include "Game/Actor/AI/aiEnemyChaseTargetAndAction.h" namespace uking::ai { EnemyChaseTargetAndAction::EnemyChaseTargetAndAction(const InitArg& arg) : NavMove(arg) {} EnemyChaseTargetAndAction::~EnemyChaseTargetAndAction() = default; void EnemyChaseTargetAndAction::enter_(ksys::act::ai::InlineParamPack* params) { NavMove::enter_(params); } void EnemyChaseTargetAndAction::leave_() { NavMove::leave_(); } void EnemyChaseTargetAndAction::loadParams_() { NavMove::loadParams_(); getStaticParam(&mRepathTime_s, "RepathTime"); getStaticParam(&mLostDist_s, "LostDist"); getStaticParam(&mLostSpeed_s, "LostSpeed"); getStaticParam(&mLostAng_s, "LostAng"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai