#include "Game/Actor/AI/aiEnemyChemTargetAction.h" namespace uking::ai { EnemyChemTargetAction::EnemyChemTargetAction(const InitArg& arg) : EnemyTargetAction(arg) {} EnemyChemTargetAction::~EnemyChemTargetAction() = default; bool EnemyChemTargetAction::init_(sead::Heap* heap) { return EnemyTargetAction::init_(heap); } void EnemyChemTargetAction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyTargetAction::enter_(params); } void EnemyChemTargetAction::leave_() { EnemyTargetAction::leave_(); } void EnemyChemTargetAction::loadParams_() { EnemyTargetAction::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai