#pragma once #include "Game/Actor/AI/aiEnemyTargetAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyChemTargetAction : public EnemyTargetAction { SEAD_RTTI_OVERRIDE(EnemyChemTargetAction, EnemyTargetAction) public: explicit EnemyChemTargetAction(const InitArg& arg); ~EnemyChemTargetAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x58 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::ai