#include "Game/Actor/AI/aiEnemyChemicalPowerSelect.h" namespace uking::ai { EnemyChemicalPowerSelect::EnemyChemicalPowerSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyChemicalPowerSelect::~EnemyChemicalPowerSelect() = default; bool EnemyChemicalPowerSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyChemicalPowerSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyChemicalPowerSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyChemicalPowerSelect::loadParams_() {} } // namespace uking::ai