#include "Game/Actor/AI/aiEnemyChemicalSelect.h" namespace uking::ai { EnemyChemicalSelect::EnemyChemicalSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyChemicalSelect::~EnemyChemicalSelect() = default; bool EnemyChemicalSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyChemicalSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyChemicalSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyChemicalSelect::loadParams_() { getStaticParam(&mIsCheckActive_s, "IsCheckActive"); getStaticParam(&mChmObjName_s, "ChmObjName"); } } // namespace uking::ai