#include "Game/Actor/AI/aiEnemyConfuse.h" namespace uking::ai { EnemyConfuse::EnemyConfuse(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyConfuse::~EnemyConfuse() = default; bool EnemyConfuse::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyConfuse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyConfuse::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyConfuse::loadParams_() { getStaticParam(&mConfuseTime_s, "ConfuseTime"); } } // namespace uking::ai