#include "Game/Actor/AI/aiEnemyCutRope.h" namespace uking::ai { EnemyCutRope::EnemyCutRope(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyCutRope::~EnemyCutRope() = default; bool EnemyCutRope::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyCutRope::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyCutRope::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyCutRope::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mCutDist_s, "CutDist"); getStaticParam(&mCutAngle_s, "CutAngle"); getStaticParam(&mCutFlyAttack_s, "CutFlyAttack"); getDynamicParam(&mTargetActor_d, "TargetActor"); // FIXME: CALL sub_71002A5BB0 @ 0x71002a5bb0 } } // namespace uking::ai