#include "Game/Actor/AI/aiEnemyDefaultReaction.h" namespace uking::ai { EnemyDefaultReaction::EnemyDefaultReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} void EnemyDefaultReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyDefaultReaction::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyDefaultReaction::loadParams_() { getStaticParam(&mJustGuardTimesMin_s, "JustGuardTimesMin"); getStaticParam(&mJustGuardTimesMax_s, "JustGuardTimesMax"); getStaticParam(&mSmallDamageCancelTimes_s, "SmallDamageCancelTimes"); getStaticParam(&mInComboSmallDamageNoCancel_s, "InComboSmallDamageNoCancel"); } bool EnemyDefaultReaction::isChangeable() const { return getCurrentChild()->isChangeable(); } } // namespace uking::ai