#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyDefaultReaction : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyDefaultReaction, ksys::act::ai::Ai) public: explicit EnemyDefaultReaction(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; bool isChangeable() const override; protected: // static_param at offset 0x38 const int* mJustGuardTimesMin_s{}; // static_param at offset 0x40 const int* mJustGuardTimesMax_s{}; // static_param at offset 0x48 const int* mSmallDamageCancelTimes_s{}; // static_param at offset 0x50 const bool* mInComboSmallDamageNoCancel_s{}; }; } // namespace uking::ai