#include "Game/Actor/AI/aiEnemyDemoSumonRecgTgt.h" namespace uking::ai { EnemyDemoSumonRecgTgt::EnemyDemoSumonRecgTgt(const InitArg& arg) : EnemyRecognizeTargetBase(arg) {} EnemyDemoSumonRecgTgt::~EnemyDemoSumonRecgTgt() = default; bool EnemyDemoSumonRecgTgt::init_(sead::Heap* heap) { return EnemyRecognizeTargetBase::init_(heap); } void EnemyDemoSumonRecgTgt::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRecognizeTargetBase::enter_(params); } void EnemyDemoSumonRecgTgt::leave_() { EnemyRecognizeTargetBase::leave_(); } void EnemyDemoSumonRecgTgt::loadParams_() { EnemyRecognizeTargetBase::loadParams_(); getStaticParam(&mOnlyOne_s, "OnlyOne"); getStaticParam(&mIsBroadCastOnlyOne_s, "IsBroadCastOnlyOne"); getStaticParam(&mDemoName_s, "DemoName"); getStaticParam(&mEntryPoint_s, "EntryPoint"); } } // namespace uking::ai