#pragma once #include "Game/Actor/AI/aiEnemyRecognizeTargetBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyDemoSumonRecgTgt : public EnemyRecognizeTargetBase { SEAD_RTTI_OVERRIDE(EnemyDemoSumonRecgTgt, EnemyRecognizeTargetBase) public: explicit EnemyDemoSumonRecgTgt(const InitArg& arg); ~EnemyDemoSumonRecgTgt() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x128 const bool* mOnlyOne_s{}; // static_param at offset 0x130 const bool* mIsBroadCastOnlyOne_s{}; // static_param at offset 0x138 sead::SafeString mDemoName_s{}; // static_param at offset 0x148 sead::SafeString mEntryPoint_s{}; }; } // namespace uking::ai