#include "Game/Actor/AI/aiEnemyEscape.h" namespace uking::ai { EnemyEscape::EnemyEscape(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyEscape::~EnemyEscape() = default; void EnemyEscape::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyEscape::loadParams_() {} } // namespace uking::ai