#include "Game/Actor/AI/aiEnemyEscapeRoot.h" namespace uking::ai { EnemyEscapeRoot::EnemyEscapeRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyEscapeRoot::~EnemyEscapeRoot() = default; void EnemyEscapeRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyEscapeRoot::loadParams_() {} } // namespace uking::ai