#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyEscapeRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyEscapeRoot, ksys::act::ai::Ai) public: explicit EnemyEscapeRoot(const InitArg& arg); ~EnemyEscapeRoot() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: }; } // namespace uking::ai