#pragma once #include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyFeintBattle : public EnemyBattle { SEAD_RTTI_OVERRIDE(EnemyFeintBattle, EnemyBattle) public: explicit EnemyFeintBattle(const InitArg& arg); ~EnemyFeintBattle() override; void loadParams_() override; protected: // static_param at offset 0x90 const bool* mIsAttackEnd_s{}; }; } // namespace uking::ai