#include "Game/Actor/AI/aiEnemyFindHorseRideTarget.h" namespace uking::ai { EnemyFindHorseRideTarget::EnemyFindHorseRideTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyFindHorseRideTarget::~EnemyFindHorseRideTarget() = default; bool EnemyFindHorseRideTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyFindHorseRideTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyFindHorseRideTarget::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyFindHorseRideTarget::loadParams_() { getStaticParam(&mSurpriseAttackPer_s, "SurpriseAttackPer"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mLostTimer_s, "LostTimer"); getStaticParam(&mChaseTime_s, "ChaseTime"); getStaticParam(&mSurpriseAttackRange_s, "SurpriseAttackRange"); getStaticParam(&mAttackRange_s, "AttackRange"); getStaticParam(&mAttackVMin_s, "AttackVMin"); getStaticParam(&mAttackVMax_s, "AttackVMax"); getStaticParam(&mLostVMin_s, "LostVMin"); getStaticParam(&mLostVMax_s, "LostVMax"); getStaticParam(&mLostRange_s, "LostRange"); getStaticParam(&mAttackTargetSpeed_s, "AttackTargetSpeed"); getStaticParam(&mReChaseDist_s, "ReChaseDist"); } } // namespace uking::ai