#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyFindHorseRideTarget : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyFindHorseRideTarget, ksys::act::ai::Ai) public: explicit EnemyFindHorseRideTarget(const InitArg& arg); ~EnemyFindHorseRideTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mSurpriseAttackPer_s{}; // static_param at offset 0x40 const int* mWeaponIdx_s{}; // static_param at offset 0x48 const int* mLostTimer_s{}; // static_param at offset 0x50 const int* mChaseTime_s{}; // static_param at offset 0x58 const float* mSurpriseAttackRange_s{}; // static_param at offset 0x60 const float* mAttackRange_s{}; // static_param at offset 0x68 const float* mAttackVMin_s{}; // static_param at offset 0x70 const float* mAttackVMax_s{}; // static_param at offset 0x78 const float* mLostVMin_s{}; // static_param at offset 0x80 const float* mLostVMax_s{}; // static_param at offset 0x88 const float* mLostRange_s{}; // static_param at offset 0x90 const float* mAttackTargetSpeed_s{}; // static_param at offset 0x98 const float* mReChaseDist_s{}; }; } // namespace uking::ai