#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyFindShootable : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyFindShootable, ksys::act::ai::Ai) public: explicit EnemyFindShootable(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mGrabCheckRadius_s{}; // static_param at offset 0x40 const bool* mCanGrabHeavy_s{}; // static_param at offset 0x48 const sead::Vector3f* mAttOffset_s{}; // dynamic_param at offset 0x50 ksys::act::BaseProcLink* mTargetActor_d{}; // static_param at offset 0x58 const float* mChaseItemDist_s{}; // static_param at offset 0x60 const float* mChaseItemSpeed_s{}; }; } // namespace uking::ai