#include "Game/Actor/AI/aiEnemyFortressWait.h" namespace uking::ai { EnemyFortressWait::EnemyFortressWait(const InitArg& arg) : EnemyWaitViewItem(arg) {} EnemyFortressWait::~EnemyFortressWait() = default; bool EnemyFortressWait::init_(sead::Heap* heap) { return EnemyWaitViewItem::init_(heap); } void EnemyFortressWait::enter_(ksys::act::ai::InlineParamPack* params) { EnemyWaitViewItem::enter_(params); } void EnemyFortressWait::leave_() { EnemyWaitViewItem::leave_(); } void EnemyFortressWait::loadParams_() { EnemyWaitViewItem::loadParams_(); // FIXME: CALL sub @ 0x7100392230 getStaticParam(&mEatPer_s, "EatPer"); getStaticParam(&mEatItem_s, "EatItem"); getMapUnitParam(&mFortressEatPer_m, "FortressEatPer"); getMapUnitParam(&mFortressEatItem_m, "FortressEatItem"); } } // namespace uking::ai