#include "Game/Actor/AI/aiEnemyFortressWatchKeepingWait.h" namespace uking::ai { EnemyFortressWatchKeepingWait::EnemyFortressWatchKeepingWait(const InitArg& arg) : EnemyWatchKeepingWait(arg) {} EnemyFortressWatchKeepingWait::~EnemyFortressWatchKeepingWait() = default; bool EnemyFortressWatchKeepingWait::init_(sead::Heap* heap) { return EnemyWatchKeepingWait::init_(heap); } void EnemyFortressWatchKeepingWait::enter_(ksys::act::ai::InlineParamPack* params) { EnemyWatchKeepingWait::enter_(params); } void EnemyFortressWatchKeepingWait::leave_() { EnemyWatchKeepingWait::leave_(); } void EnemyFortressWatchKeepingWait::loadParams_() { EnemyWatchKeepingWait::loadParams_(); // FIXME: CALL sub @ 0x7100392230 } } // namespace uking::ai