#include "Game/Actor/AI/aiEnemyHide.h" namespace uking::ai { EnemyHide::EnemyHide(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyHide::~EnemyHide() = default; bool EnemyHide::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyHide::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyHide::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyHide::loadParams_() {} } // namespace uking::ai