#include "Game/Actor/AI/aiEnemyHideGrass.h" namespace uking::ai { EnemyHideGrass::EnemyHideGrass(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyHideGrass::~EnemyHideGrass() = default; bool EnemyHideGrass::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyHideGrass::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyHideGrass::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyHideGrass::loadParams_() { getStaticParam(&mSightRatio_s, "SightRatio"); getStaticParam(&mHearingRatio_s, "HearingRatio"); } } // namespace uking::ai