#include "Game/Actor/AI/aiEnemyHorseRide.h" namespace uking::ai { EnemyHorseRide::EnemyHorseRide(const InitArg& arg) : RideHorseNonPlayer(arg) {} EnemyHorseRide::~EnemyHorseRide() = default; bool EnemyHorseRide::init_(sead::Heap* heap) { return RideHorseNonPlayer::init_(heap); } void EnemyHorseRide::enter_(ksys::act::ai::InlineParamPack* params) { RideHorseNonPlayer::enter_(params); } void EnemyHorseRide::leave_() { RideHorseNonPlayer::leave_(); } void EnemyHorseRide::loadParams_() { RideHorseNonPlayer::loadParams_(); getStaticParam(&mUpperBodyASSlot_s, "UpperBodyASSlot"); getStaticParam(&mLowerBodyASSlot_s, "LowerBodyASSlot"); } } // namespace uking::ai