#pragma once #include "Game/Actor/Horse/AI/aiRideHorseNonPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyHorseRide : public RideHorseNonPlayer { SEAD_RTTI_OVERRIDE(EnemyHorseRide, RideHorseNonPlayer) public: explicit EnemyHorseRide(const InitArg& arg); ~EnemyHorseRide() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xe0 const int* mUpperBodyASSlot_s{}; // static_param at offset 0xe8 const int* mLowerBodyASSlot_s{}; }; } // namespace uking::ai