#include "Game/Actor/AI/aiEnemyLiftShootItem.h" namespace uking::ai { EnemyLiftShootItem::EnemyLiftShootItem(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool EnemyLiftShootItem::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyLiftShootItem::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyLiftShootItem::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyLiftShootItem::loadParams_() { getStaticParam(&mShootAngle_s, "ShootAngle"); getStaticParam(&mShootDist_s, "ShootDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mShootItem_d, "ShootItem"); } } // namespace uking::ai