#include "Game/Actor/AI/aiEnemyLifted.h" namespace uking::ai { EnemyLifted::EnemyLifted(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyLifted::~EnemyLifted() = default; bool EnemyLifted::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyLifted::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyLifted::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyLifted::loadParams_() {} } // namespace uking::ai