#include "Game/Actor/AI/aiEnemyMimicrySelect.h" namespace uking::ai { EnemyMimicrySelect::EnemyMimicrySelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyMimicrySelect::~EnemyMimicrySelect() = default; bool EnemyMimicrySelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyMimicrySelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyMimicrySelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyMimicrySelect::loadParams_() { getMapUnitParam(&mIsMimicry_m, "IsMimicry"); getAITreeVariable(&mMimicryMaterial_a, "MimicryMaterial"); getAITreeVariable(&mIsStartResetMimicry_a, "IsStartResetMimicry"); } } // namespace uking::ai