#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyMimicrySelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyMimicrySelect, ksys::act::ai::Ai) public: explicit EnemyMimicrySelect(const InitArg& arg); ~EnemyMimicrySelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x38 const bool* mIsMimicry_m{}; // aitree_variable at offset 0x40 int* mMimicryMaterial_a{}; // aitree_variable at offset 0x48 bool* mIsStartResetMimicry_a{}; }; } // namespace uking::ai