#pragma once #include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyMoveBattle : public EnemyBattle { SEAD_RTTI_OVERRIDE(EnemyMoveBattle, EnemyBattle) public: explicit EnemyMoveBattle(const InitArg& arg); ~EnemyMoveBattle() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x90 sead::Vector3f* mTargetPos_d{}; // static_param at offset 0x98 const int* mLimitMoveTime_s{}; // static_param at offset 0xa0 const float* mMoveDist_s{}; }; } // namespace uking::ai