#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyNotice : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyNotice, ksys::act::ai::Ai) public: explicit EnemyNotice(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 sead::Vector3f* mTargetPos_d{}; // static_param at offset 0x40 const float* mTurnStartAngle_s{}; }; } // namespace uking::ai