#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyNoticeActiveEnemy : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyNoticeActiveEnemy, ksys::act::ai::Ai) public: explicit EnemyNoticeActiveEnemy(const InitArg& arg); ~EnemyNoticeActiveEnemy() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x40 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::ai