#include "Game/Actor/AI/aiEnemyPermitAttackSelect.h" namespace uking::ai { EnemyPermitAttackSelect::EnemyPermitAttackSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyPermitAttackSelect::~EnemyPermitAttackSelect() = default; bool EnemyPermitAttackSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyPermitAttackSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyPermitAttackSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyPermitAttackSelect::loadParams_() { getStaticParam(&mIsIgnoreEnemyMgr_s, "IsIgnoreEnemyMgr"); } } // namespace uking::ai