#include "Game/Actor/AI/aiEnemyPursuingArrowBattle.h" namespace uking::ai { EnemyPursuingArrowBattle::EnemyPursuingArrowBattle(const InitArg& arg) : BokoblinArrowBattle(arg) {} EnemyPursuingArrowBattle::~EnemyPursuingArrowBattle() = default; void EnemyPursuingArrowBattle::enter_(ksys::act::ai::InlineParamPack* params) { BokoblinArrowBattle::enter_(params); } void EnemyPursuingArrowBattle::loadParams_() { BokoblinArrowBattle::loadParams_(); getStaticParam(&mPursuingAttackInterval_s, "PursuingAttackInterval"); getStaticParam(&mPursuingAttackIntervalRand_s, "PursuingAttackIntervalRand"); getStaticParam(&mPursuingAttackStartDist_s, "PursuingAttackStartDist"); getStaticParam(&mPursuingAttackStartAng_s, "PursuingAttackStartAng"); } } // namespace uking::ai