#pragma once #include "Game/Actor/AI/aiBokoblinArrowBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyPursuingArrowBattle : public BokoblinArrowBattle { SEAD_RTTI_OVERRIDE(EnemyPursuingArrowBattle, BokoblinArrowBattle) public: explicit EnemyPursuingArrowBattle(const InitArg& arg); ~EnemyPursuingArrowBattle() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x128 const int* mPursuingAttackInterval_s{}; // static_param at offset 0x130 const int* mPursuingAttackIntervalRand_s{}; // static_param at offset 0x138 const float* mPursuingAttackStartDist_s{}; // static_param at offset 0x140 const float* mPursuingAttackStartAng_s{}; }; } // namespace uking::ai