#include "Game/Actor/AI/aiEnemyPursuingAttackCheck.h" namespace uking::ai { EnemyPursuingAttackCheck::EnemyPursuingAttackCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyPursuingAttackCheck::~EnemyPursuingAttackCheck() = default; void EnemyPursuingAttackCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyPursuingAttackCheck::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyPursuingAttackCheck::loadParams_() { getStaticParam(&mPursuingAttackInterval_s, "PursuingAttackInterval"); getStaticParam(&mPursuingAttackIntervalRand_s, "PursuingAttackIntervalRand"); getStaticParam(&mPursuingAttackStartAng_s, "PursuingAttackStartAng"); getStaticParam(&mAttackAng_s, "AttackAng"); } } // namespace uking::ai