#include "Game/Actor/AI/aiEnemyPursuingBattle.h" namespace uking::ai { EnemyPursuingBattle::EnemyPursuingBattle(const InitArg& arg) : EnemyBattle(arg) {} EnemyPursuingBattle::~EnemyPursuingBattle() = default; void EnemyPursuingBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void EnemyPursuingBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mPursuingAttackInterval_s, "PursuingAttackInterval"); getStaticParam(&mPursuingAttackIntervalRand_s, "PursuingAttackIntervalRand"); getStaticParam(&mPursuingAttackStartAng_s, "PursuingAttackStartAng"); } } // namespace uking::ai