#pragma once #include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyPursuingBattle : public EnemyBattle { SEAD_RTTI_OVERRIDE(EnemyPursuingBattle, EnemyBattle) public: explicit EnemyPursuingBattle(const InitArg& arg); ~EnemyPursuingBattle() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x90 const int* mPursuingAttackInterval_s{}; // static_param at offset 0x98 const int* mPursuingAttackIntervalRand_s{}; // static_param at offset 0xa0 const float* mPursuingAttackStartAng_s{}; }; } // namespace uking::ai