#include "Game/Actor/AI/aiEnemyRandomRepeatSideStep.h" namespace uking::ai { EnemyRandomRepeatSideStep::EnemyRandomRepeatSideStep(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyRandomRepeatSideStep::~EnemyRandomRepeatSideStep() = default; void EnemyRandomRepeatSideStep::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyRandomRepeatSideStep::loadParams_() { getStaticParam(&mMinRepeatNum_s, "MinRepeatNum"); getStaticParam(&mMaxRepeatNum_s, "MaxRepeatNum"); getStaticParam(&mStepDist_s, "StepDist"); getStaticParam(&mStepAngle_s, "StepAngle"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mBaseDist_s, "BaseDist"); getStaticParam(&mOutDist_s, "OutDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai